Biographical profile
Passionate about technology, digital innovation and training. For over 20 years I have been involved in university training (Masters and courses), corporate and professional training.
In recent years, the field of study and research has primarily focused on the use, particularly in the training field, of eXtended Reality (Augmented Reality, Mixed reality, 360° video and Virtual Reality) and metaverse. It designs training courses and teaching strategies also supported by gamification, 3D, Virtual Reality, 360° video, Augmented Reality, customization and contextualization of courses aimed at improving learning also in blended learning mode.
It designs, develops and creates applications, courses and e-learning modules, microlearning and simulations to be used on Learning Management Systems (for example Moodle, Docebo, Blackboard) and mobile devices with attention also to accessibility.
Previously, he coordinated research and development projects on cultural heritage and digital humanities, designed and organized knowledge bases and ICT interaction methodologies at the service of shared “knowledge” with a focus on search techniques (“findability”) for and with people.
Main publications
Luzzi, D, Scippo, S., Cuomo, S., & Ranieri M., 2024. Pedagogical affordances of eXtended Reality for Education to Territory: A Literature Review. Journal of Theories and Research in Education.
Scippo, S., Luzzi, D., Cuomo, S., Ranieri M., 2024. Education to Territory with Extended Reality (XR): An Overview. Proceedings of the EARTH2023 Conference. Digital Environment for Education Arts and Heritage, Bressanone (BZ) organized by the Free University of Bolzano, 19-20 June 2023.
Luzzi, D. (2022). Making a 360° Video: Technical and Operational Dimensions. In Ranieri, M., Luzzi, D., Cuomo, S. (Eds.). 2022. 360° Video in University Teaching. Models and Experiences, Florence: Firenze University Press.
Link: https://media.fupress.com/files/pdf/24/13036/36450
Luzzi, D. (2022). From the design to the fruition of a 360° video. In Ranieri, M., Luzzi, D., Cuomo, S. (eds.). 2022. 360° video in university teaching. Models and experiences, Florence: Firenze University Press.
Link: https://media.fupress.com/files/pdf/24/13037/36451
Gagliardi, I., Luzzi, D. (2022). The Community of Preachers and the Fight against the Cathars. A Use Case of 360° Video in Digital Humanities. In Ranieri, M., Luzzi, D., Cuomo, S. (eds.). (2022). 360° Video in University Teaching. Models and Experiences, Florence: Firenze University Press.
Link: https://media.fupress.com/files/pdf/24/13045/36459
Cuomo, S., Luzzi, D., Ranieri, M. 2022. Immersive Teaching with 360° Video. Bricks, Fuori numero, 1 July 2022.
Link: http://www.rivistabricks.it/2022/07/01/didattica-immersiva-con-il-video-360/
Ranieri, M., Pellegrini, M., Menichetti, L., Roffi, A., Luzzi, D. (2022). Social Justice, Media and Technology in Teacher Education. 27th ATEE Spring Conference, ATEE 2021, Florence, Italy, October 28–29, 2021, Revised Selected Papers. Verlag: Springer International Publishing.
Link: https://link.springer.com/book/10.1007/978-3-031-20777-8?sap-outboundid=4F0ACC17530A4D19F34E99BB75AC02B768476CCB#about-this-book
Cuomo, S., Roffi, A., Luzzi, D., & Ranieri, M. (2022). Immersive Environments in Higher Education: The Digital Well-Being Perspective. In Social Justice, Media and Technology in Teacher Education: 27th ATEE Spring Conference, ATEE 2021, Florence, Italy, October 28–29, 2021, Revised Selected Papers (pp. 30-41). Cham: Springer International Publishing.
Link: https://link.springer.com/chapter/10.1007/978-3-031-20777-8_3
Ranieri, M., Luzzi, D., Cuomo, S., Bruni, I. 2022. If and how do 360-degree videos fit into education settings? Results from a scoping review of empirical research. Journal of Computer Assisted Learning.
Link: https://doi.org/10.1111/jcal.12683
Luzzi, D., Cuomo, S., Roffi, A., Ranieri, A. 2022. The design of a 360° video for higher education from a multidimensional perspective of digital well-being. INTED2022 Proceedings, 16th International Technology, Education and Development Conference 7th-8th March 2022, pp. 4805-4814.
Link: http://dx.doi.org/10.21125/inted.2022.1259
Bruni, I., Ranieri, M., Luzzi, D. 2021. 360 Video in Education: An Overview of the Literature. Italian Journal of Educational Research, vol. XIV, pp. 17-28, ISSN: 2038-9744.
Link: https://doi10.7346/sird-012021-p17
Ranieri, M., Bruni, I., Luzzi, D. 2020. Introducing 360 degree video in higher education: an overview of the literature. EDEN 2020 Annual Conference, Timisoara, 22-24 June, 2020, European Distance and E-learning Network
Research interests
eXtended Reality, Metaverse, Digital Twins, Artificial Intelligence, Digital Humanities, Heritage Building Information Model and Geomatics applied to cultural heritage.